Avatars Coming
Children build an identity they carry between games, earned through play rather than bought status.

Launching first on iPad
Mohallah is a digital neighbourhood where Muslim children can play, explore, create, and grow together. It is a growing collection of games and experiences designed with families in mind. Made for ages 4–11.

What Mohallah is
Mohallah starts with play: quick sessions, colourful worlds, visible progress, and a growing catalogue of games that feel worth opening again. Around that play loop, children get a persistent avatar, rewards that celebrate effort, and a familiar neighbourhood identity they can grow with.
For parents, the promise is different from another noisy feed or generic kids app. Mohallah is being designed as a safer digital neighbourhood where social connection is parent-approved and limited by design.
A glimpse of the neighbourhood
Mohallah is a place, not a single game. Children move between worlds, carrying an identity and a history with them.

Courage · Focus
A fast space run about courage, focus, resilience, and calm under pressure.

Persistence · Self-control
A neighbourhood runner built around movement, self-control, quick recovery, and forward motion.

Skill · Fair play
A lively track challenge with neighbourhood energy, fair competition, and careful steering.

Care · Community
A restoration world about noticing, helping, gathering, and community care.

Listening · Helpfulness
A calm Chand Raat preparation game about helping family, lighting lanterns, and watching for the moon.

Service · Hospitality
A warm, no-pressure kitchen game about recipes, service, hospitality, and helping family.
Children build an identity they carry between games, earned through play rather than bought status.
Parent-approved friends only. Children can see what friends are playing and challenge them, with no open chat and no public discovery.
Built for families
Mohallah should feel fun first, but the rhythm is familiar: begin with intention, play with adab, compete fairly, recover quickly, and celebrate effort.
Games open with a clear beginning that reminds children what kind of world they are entering.
Friendship, reactions, challenges, and rewards should model respect.
Fast games teach focus, resilience, and calm under pressure.
Worlds can reward helping, sharing attention, and serving family.
Built for children and the parents raising them, not advertisers or engagement metrics.
Games should entertain, teach, inspire, and never manipulate attention.
Parents own the account, purchases, privacy settings, and family data.
We collect only what we need and never sell personal information.
Muslim identity appears naturally in names, places, celebrations, values, and stories.
Social features are shaped around safe reactions, watching, challenges, and limited friend context, not free-form child messaging.
No public child search, public child profiles, follower counts, public feeds, or stranger-first growth loops.
Games receive only the player context they need. They do not receive household, parent, contact, location, school, birth-date, or legal-name data.
Friend connection, profiles, and future account features are framed for adult oversight before broader social features arrive.
Current status
The current build is focused on the iPad-first platform loop, parent onboarding, child profiles, curated game catalogue, avatars, playable game foundations, and child-safe runtime boundaries.
Production backend, public launch, App Store availability, Play Store availability, real parent authentication, and live friend approval are not being claimed on this first site.
Join us
We're building Mohallah one thoughtful step at a time, with families at the centre of every decision. We'd love for you to follow along, share your ideas, and help shape what comes next.